World3DWorks 日本の地方都市 建物セット Vol.1 / Japanese Local City Building Set Vol.1【Blender / Unity / FBX】
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# 日本語 日本の地方都市をイメージした商業・事務所系建築5棟(Building 01〜05)の3D建物セットです。正面だけでなく、左右側面・背面・屋上設備・外から見える範囲の内部表現を収録しています。 収録形式:Building 01〜05のBlender High品質Source 5件 / FBX 15件(5棟 × High・Mid・Low) / UnityPackage(LOD Group設定済みPrefab 5件、Demo Scene 2件:通常DEMO 1件、LOD_DEMO 1件) 実測Triangle数(High / Mid / Low): Building 01:220,240 / 143,100 / 106,592 Building 02:359,940 / 233,926 / 136,194 Building 03:91,192 / 64,754 / 51,882 Building 04:204,060 / 139,350 / 105,377 Building 05:213,152 / 141,167 / 82,449 MidはLOD1・中距離向け、LowはLOD2・遠距離表示向けの軽量版であり、極端なローポリゴン専用モデルではありません。UnityではLOD Groupにより距離に応じて自動的に切り替わるため、手動交換は不要です。 Unity版は全5棟についてLOD0(High)・LOD1(Mid)・LOD2(Low)の3段階モデル、LOD Group設定済みPrefab、建物外郭用Box Colliderを収録しています。通常展示用の LocalCityBuildingSetVol1_Demo.unity と、LOD動作確認用の LocalCityBuildingSetVol1_LOD_Demo.unity を同梱しています。通常DEMOはPrefab配置・外観・Material・Lighting・全体構成の確認用です。LOD_DEMOはカメラ距離に応じたLOD0 High / LOD1 Mid / LOD2 Lowの自動切替確認用です。LOD切替値は0.55 / 0.25 / 0.05です。Colliderは外郭用で、室内探索、扉開閉、屋上設備個別Colliderには対応していません。 Blender 5.0.1で確認済み。FBX Export/再Import確認済み。Unity 6000.3.5f2のmacOS検証用ProjectでImport、5 Prefab、LOD Group、Collider、Demo Sceneを確認済みです。WindowsでのLOD・Collider詳細実機確認は未実施です。VRChat実機動作およびUnreal Engineでの動作は未検証です。 主要看板・表示文字はBlender版でText Objectとして編集できます。FBX / Unityでは完成表示用Meshです。商用利用・改変可。素材データそのものの再配布・再販売、AI学習等は禁止です。詳細な利用条件は同梱の日本語版LICENSE_JA.mdを参照してください。 # English A set of five commercial and office buildings (Building 01–05) inspired by Japanese local-city architecture. The assets include front, side, rear, rooftop-equipment, and limited visible-interior detail. Contents: 5 high-quality Blender sources for Building 01–05 / 15 FBX files (5 buildings × High, Mid, and Low) / UnityPackage with 5 configured LOD Group Prefabs and 2 Demo Scenes: one standard Demo Scene and one LOD_DEMO Scene. Measured triangle counts (High / Mid / Low): Building 01: 220,240 / 143,100 / 106,592 Building 02: 359,940 / 233,926 / 136,194 Building 03: 91,192 / 64,754 / 51,882 Building 04: 204,060 / 139,350 / 105,377 Building 05: 213,152 / 141,167 / 82,449 Mid is intended for LOD1 medium-distance display, while Low is a lighter LOD2 variant for distant display rather than an extremely low-poly model. Unity switches between them automatically through the configured LOD Groups; manual model replacement is not required. All five Unity Prefabs include LOD0 High, LOD1 Mid, and LOD2 Low models, configured LOD Groups, and lightweight building-envelope Box Colliders. The LocalCityBuildingSetVol1_Demo.unity scene is intended for checking Prefab placement, appearance, materials, lighting, and the overall presentation. The LocalCityBuildingSetVol1_LOD_Demo.unity scene is intended for testing automatic LOD0 High / LOD1 Mid / LOD2 Low switching based on camera distance. Transition values are 0.55 / 0.25 / 0.05. The Colliders block the exterior envelopes; interior exploration, operable doors, and individual rooftop-equipment colliders are not included. Verified in Blender 5.0.1, including FBX export and re-import. Import, five Prefabs, LOD Groups, Colliders, and the Demo Scene were verified in a macOS test project using Unity 6000.3.5f2. Detailed Windows LOD/collision testing has not yet been performed. VRChat runtime behavior and Unreal Engine operation have not been verified. Major sign and display text is editable as Text Objects in the Blender versions. In FBX / Unity it is supplied as display Mesh geometry. Commercial use and modification are permitted; redistribution or resale of the source asset data and AI training uses are prohibited. See the included Japanese LICENSE_JA.md for the governing terms. This English text is provided for convenience; the Japanese LICENSE_JA.md is authoritative.





















